Xbox CEO Asha Sharma Calls for a Brand-Wide Reset to Boost Growth
Xbox is pushing for a brand-wide “reset” after a difficult year marked by pricing changes, major leadership turnover, and studio exits—while its new boss, Asha Sharma, is telling staff that the company needs to return to growth in both player count and revenue.
Xbox’s “reset” comes after margin shock and restructuring
In internal messaging shared publicly, Sharma points to weak profitability across Xbox’s gaming business as the reason for a turnaround plan. She argues that the division’s operating margins are far below competitors—reported as three to ten times lower—driving a restructuring that has included a large number of layoffs.
- Xbox’s gaming division margins are described as 3–10 times lower than rivals.
- The company’s response has included notable restructuring and layoffs.
- Multiple first-party studios are cited as affected by this “reset,” including Compulsion Games, Double Fine, Ninja Theory, Undead Labs, and Arkane Lyon.
What Sharma says Xbox must fix—and how it plans to grow
Sharma’s note to employees frames the goal as renewed growth, specifically “in the number of players and in revenues.” She also outlines an expectation that performance should improve as Xbox moves deeper into the next fiscal years, with a focus on the next-gen era.
- Sharma says Xbox needs a reset because performance metrics are “not good.”
- The stated targets are growth in player numbers and revenue.
- She projects acceleration of results for fiscal years 2028 and 2029.
The “4C” growth strategy: Core, Content, Creation, Connection
To restore competitiveness, Sharma describes a plan built around four priorities—summarized as “4C.” The intent is to strengthen the console as the segment’s revenue engine, reinforce content built around strong franchises, expand creation capabilities to support major platforms, and improve connection to reach broader communities and ecosystems.
- Core: strengthen the Xbox console, described as the gaming segment’s revenue driver.
- Content: lean on major franchises.
- Creation: expand creation support, with Minecraft referenced as needing what it requires to compete against Roblox.
- Connection: broaden the ecosystems tied to the universes with the strongest potential.
Timing: growth expected to accelerate after the current fiscal window
Sharma expects the strategy to translate into growth during the fiscal year 2027 ending in June 2027, with additional acceleration across 2028 and 2029. Those years are framed as key for generating “significant value” for players and further revenue momentum.
- Growth is expected in fiscal 2027 (ending June 2027).
- Acceleration is expected in fiscal 2028 and 2029, with an emphasis on value for players and faster revenue growth.
