Demon’s Souls Materials Hint FromSoftware Tested a First-Person Camera Early
After 19 years, a set of internal early production materials has surfaced showing that Demon’s Souls—the game that laid the groundwork for the wider Souls lineage—may have begun life with a very different approach to camera and perspective. The discovery points to FromSoftware experimenting with a first-person mode well before the game’s Japanese release, including footage that captures how that perspective could have been toggled.
The find was traced by well-known game researcher Lance McDonald to materials prepared for Gameshare 4, an internal Sony event held in May 2007. Those materials included slide content and recorded gameplay, and are notable because they appear to be among the oldest surviving demonstrations tied to Demon’s Souls’ development. The presentation took place nearly two years before the game’s launch in Japan, making it a rare early snapshot of what FromSoftware was aiming to build.
In the preserved gameplay recording, the game is shown in a first-person perspective. The presentation’s use of this viewpoint is described as a clear nod to King’s Field, an earlier FromSoftware RPG series. More importantly, the footage suggests the first-person view was likely meant to be optional, with the player able to switch between first- and third-person perspectives.
Even the third-person framing appears to have differed from the final retail version. The camera in the recorded build was positioned directly behind the character, while the character remained facing away from the observer. Later, FromSoftware implemented free camera rotation alongside a targeting system for selecting enemies, changes that would make movement and combat feel far more flexible than what the early setup implied.
The gameplay demo itself ran on an early version of the tutorial area. Still, a key boss, the Demon that guards the location, was already present on an arena that matches the final game’s layout closely enough to be recognizable. Some of that boss’s movements and animations also seem to have carried forward through FromSoftware’s later work, with clear resemblances visible in Elden Ring—specifically in the Golden Tree Avatar.
Other changes show up in how different encounters were staged. For the Dragon God, the arena was originally described as an open, volcanic crater, before being redesigned into the cave-like magma-filled setting used in the finished version. The footage also includes two-legged, snake-like enemies that ultimately did not make it into Demon’s Souls, but they bear a strong resemblance to enemies that later appeared in Dark Souls.
The materials also include insight into scheduling expectations. The team appears to have planned to wrap up work by June 2008, a timeline that proved overly optimistic. In reality, Demon’s Souls released in Japan in February 2009. The presentation also referenced a global release, but the outcome diverged from that plan: Sony ultimately limited the initial release to Japan, while the later Western rollout was handled by Atlus for the American market and Bandai Namco for Europe.
