2K Forms Vancouver Studio of Ex-FIFA Veterans to Rival EA Sports FC

szykuje-rywala-dla-sports-stworz-3130

2K has announced the creation of a new AAA studio in Vancouver, built around veterans who spent years working on FIFA. The move strongly signals that the publisher is preparing a dedicated football game—potentially aiming to become the long-awaited competitor to EA Sports FC, which has largely faced limited direct challengers on the virtual pitch.

Release timing and availability: no launch date announced

2K has not revealed what sport—or what specific title—Small Axe Studios will deliver, and there is no public release window tied to the new team. What is clear is that the studio is being established to build a “next hit sports franchise” from the ground up, which typically means multi-year development before any playable release. For players, the earliest practical takeaway is that recruitment and early production planning are underway, not that a finished football game is imminent.

Platform Status Date / window
Not announced No game revealed yet No release window provided

New AAA studio Small Axe forms in Vancouver-area

Small Axe Studios is the new 2K team headquartered in Burnaby, located near Vancouver. The studio’s leadership is anchored by longtime FIFA-era staff: the studio is led by Aaron McHardy, who spent nearly 18 years at EA, including work connected to the FIFA line before later overseeing Madden and College Football. McHardy joined 2K in March 2023 and now holds multiple roles simultaneously, combining vice president duties, executive producer responsibilities, and studio leadership.

Design leadership comes from Gary Paterson, a 22-year industry veteran whose prior work includes FIFA, FIFA Manager, FIFA Street, and NBA Live. More recently, Paterson served as director of design at Criterion Games, where he worked on Need for Speed strategy.

Other named senior hires include Tom Pan as Head of Operations, Mike Thompson as Head of Engineering, and John Cruz as Technical Art Director. The staffing mix reinforces that Small Axe is intended to be a full-scale AAA effort rather than a small support team.

How the job postings point to football gameplay and animation-led systems

While Small Axe has not explicitly confirmed a football title, multiple details in its early announcements and recruitment strongly indicate soccer. The studio’s branding is described as resembling a club-style emblem, key early team members are associated with football work, and 2K’s hiring language repeatedly references “pitch” and “sports on the field.”

One early posting seeks a senior gameplay animation engineer to create what it calls a “beautiful, uninterrupted flow” for modern field sports. The role is tied to mechanics built around animation, including a “complex locomotion” system, “physical duels,” and “intricate foot-to-object interactions”—a phrasing that aligns closely with ball contact and movement fundamentals in football.

Additional language in the same recruitment push emphasizes “pitch-perfect gameplay” and expects the selected candidate to focus on tactical team setups and what happens from the first whistle through extra time. In short: the gameplay target appears to center on both on-ball action and the match flow of a full football game.

Online multiplayer is treated as a core “network backbone”

Another posting for a senior network gameplay engineer spells out how the game is expected to function online. Small Axe describes building a “network backbone” for the next AAA sports title, including real-time multiplayer on Unreal Engine 5 and on the studio’s own servers. The stated engineering goals include reducing latency impact, using prediction, and synchronizing gameplay consistently.

2K also lists additional hiring across network services and character control systems aimed at a further “next AAA multiplayer sports game,” indicating online modes are not being positioned as an add-on. For players, that means any future release from Small Axe would likely be designed first around multiplayer responsiveness rather than bolted on later.

Why this looks like a direct challenge to EA Sports FC

For years, EA Sports FC (formerly FIFA) has operated with minimal direct competition in mainstream football gaming. Konami’s shift from PES into the free-to-play eFootball model left the market without a clear, comparable yearly alternative at the same scale.

2K has previously attempted to enter football licensing, but those efforts reportedly failed. Negotiations with the FIFA organization reportedly went further than expected, including discussions around contract terms, license scope, and game modes, with a reported push for a decade-long agreement that would cover the FIFA World Cup and include FIFPRO player likeness rights. Ultimately, the federation selected Netflix and Delphi Interactive instead, leaving 2K without the most valuable football branding assets.

With Small Axe launching without that top-tier license, the likely implication is that the studio will need to develop its own brand identity and football presentation rather than relying on FIFA-branded competition and player likeness as a foundation.

What’s next—and what remains unknown

2K’s studio creation reads as a long-term bid to compete in football, especially given the team’s direct lineage back to FIFA-era development and the explicit focus on field-pitch mechanics and real-time online engineering. However, several key questions remain unanswered: the exact sport confirmation, the game’s naming, and its first platform targets.

Most importantly for fans, there is no announced release date. Since building an AAA sports game from scratch typically takes years, any meaningful details about gameplay modes, licensing approach, and launch timing will likely follow only after Small Axe moves deeper into development.