Why Great Games Win: Gameplay vs Story in the Last Decade’s Biggest Releases
Players have long debated what makes a game truly great: prioritize rock-solid gameplay when the story falls short, or chase an unforgettable narrative even if the mechanics wobble. Recent examples from some of the biggest releases of the last decade highlight why the answer isn’t universal—and why plenty of games still succeed by excelling in one major area while remaining at least “good” everywhere else.
Key takeaways
- Elden Ring was widely crowned as the best experience of 2022, with praise centered on its highly detailed, interconnected level design and combat system.
- The Last of Us (the first game) is viewed as one of PlayStation’s standout titles for its technical quality and fast-moving, multi-layered storytelling.
- Both games show that a weaker element doesn’t automatically sink a release—so long as the less impressive part is still solid.
- Examples like Baldur’s Gate 3 and The Last of Us Part II are cited as cases that balance gameplay and story exceptionally well.
Why the “gameplay vs story” debate keeps returning
The discussion is framed as one of gaming’s oldest arguments: should players choose a title with exceptional mechanics and a mediocre narrative, or one with a superb story and less reliable gameplay? The piece argues that there isn’t a single correct answer because player preferences vary—and because games can still land successfully even if they don’t get every element perfect.
Elden Ring is used as a key case study. The FromSoftware release attracted hundreds of awards and is described as having taken the position of best overall experience of 2022. Critics highlighted its extremely careful level design—built to feel interconnected—as well as a refined combat system that helped popularize mechanics associated with the broader Souls-style gameplay.
At the same time, the game is described as lacking a traditional, straightforward plot. While there is a story, it’s presented more indirectly—something that emerges through details rather than conventional narrative delivery.
Strong storytelling can’t erase gameplay rough edges—unless they’re still “good”
The comparison flips to The Last of Us, where the argument is that the narrative package can be powerful even when certain gameplay aspects don’t fully deliver. The first game from Naughty Dog is characterized as among the best PlayStation productions, credited for technical strengths (especially for its era) and for a gripping, non-generic story with multiple facets.
Even with that, the piece points to gameplay shortcomings, specifically calling out “shaky” stealth sequences and limited depth in the underlying mechanics. Still, it notes that the original The Last of Us also won a large number of awards, including recognition as Game of the Year.
What the examples suggest about player expectations
The article concludes that audience response isn’t a one-sided choice. A game can have notable flaws yet still succeed if it excels in at least one major area and the weaker side doesn’t become truly unsatisfying. It also draws a line in the sand: a title with great gameplay paired with an actually bad, poorly written story—or the reverse—remains a poor experience.
Finally, it references Baldur’s Gate 3 and The Last of Us Part II as examples that reportedly managed to achieve a strong balance between gameplay and story, producing adventures described as lasting and memorable.
