Star Wars: Zero Company Trailer Reveals Round-Based Tactics and Advantage System
A new gameplay trailer for Star Wars: Zero Company offers a detailed look at how its upcoming round-based tactical combat works, including a team-shared “Advantage” system, character action points, and the broader loop of operations and base building. The game is scheduled to launch on August 27, 2026 for Xbox Series X|S, PlayStation 5, and PC.
Key takeaways
- Combat is built around a shared “Advantage” value that the whole team earns and then spends.
- Players have three action points per character per round to power different abilities.
- Using the right moment to trigger powerful Ultimate attacks is a central strategic requirement.
- Team-building includes customization for both appearance and playstyle, aiming to create varied synergies.
- The single-player loop also includes operations to gather resources for upgrading and expanding the base.
- Star Wars: Zero Company releases on August 27, 2026 on Xbox Series X|S, PS5, and PC.
Advantage-driven, round-based tactical fights
The trailer focuses on the game’s round-based tactical encounters and highlights the “Advantage” system as the main driver of combat momentum. During a fight, players can create advantages and accumulate them, then convert that stored Advantage into major Ultimate attacks.
Crucially, Advantage is shared across the team rather than held by individuals. That means the developers frame combat as a timing challenge: the group needs to decide when to cash in the accumulated Advantage for the strongest impact.
On top of the Advantage economy, every character enters each round with three action points. Those action points can be spent on different abilities, giving players choices about how to approach each turn within the tactical grid.
Build the squad, then lead the missions
Beyond in-fight decisions, the trailer also emphasizes that the composition of your party matters. Characters can be customized in both appearance and playstyle, with the goal of enabling many different combinations and team synergies.
However, the game also allows for unconventional pairings. Even if certain characters don’t naturally work well together, the player can still field them—such as taking on missions as Commander Hawks while managing a group that may be mismatched.
Operations, resources, and base expansion
Outside of battles, Star Wars: Zero Company includes operations where players pursue resources. Those resources are used to develop the player’s base.
As the base improves, upgrades unlock new features and expand what the team can do, adding a persistent progression layer to the tactical combat loop.
Release window
Star Wars: Zero Company is set to launch on August 27, 2026 for Xbox Series X|S, PlayStation 5, and PC.
