Black Ops 2 PS5 Port Hits 5.25M Weekly Players, Beating Warzone+BO7 Combined

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Activision has finally put the original Black Ops and Black Ops 2 onto modern PlayStation hardware—and the early numbers suggest the decade-and-a-half-old multiplayer formula still draws major weekly traffic. A newly released PS4/PS5 port of Black Ops 2 is reportedly pulling in 5.25 million weekly PS5 players in the US, beating the combined weekly figures for Black Ops 7 and Warzone.

Key takeaways

  • Black Ops 2 on PS5 is reported to reach 5.25 million weekly players in the US.
  • The same measurement period shows Black Ops 1 at about 1.9 million weekly PS5 players as of July 16.
  • Native PS4 and PS5 ports of Black Ops and Black Ops 2 launched on July 9, 2026.
  • Both ports are priced at $39.99 at launch, with a limited-time PS Plus discount to $19.99.
  • The weekly player-count data comes from PlayStation’s experimental widget and represents launches/plays during a week, not concurrent users.

Ports land on PS4 and PS5 on July 9, 2026

On July 9, 2026, native PS4 and PS5 versions of the original Black Ops and Black Ops 2 became available. These releases are described as straight ports rather than full remakes or remasters, but they bring the campaigns, multiplayer, and Zombies content over to newer PlayStation systems largely intact.

Some modes are missing on both titles, but overall they’re positioned as the same games long-time fans played on older platforms—just running on modern hardware.

Black Ops 2 reportedly tops newer releases on weekly PS5 player counts

Shortly after the PS5 port, reported weekly PS5 usage figures for Black Ops 2 reached 5.25 million weekly players in the US. The reported comparison claims Black Ops 2 outperformed the nearly 5 million combined weekly users previously recorded for Black Ops 7 and Warzone.

That weekly player-count number was gathered via PlayStation’s experimental weekly player-count widget, which is only available to users participating in a beta. As a result, the figure isn’t shown through standard public charts.

It’s also important to interpret what the widget measures: the reported statistic reflects players who launched or played the game during the week, not average concurrency. It further covers PS5 users in the United States rather than the games’ full global audience.

Why the numbers matter—and why they aren’t the full picture yet

The reported performance is being framed as evidence of enduring demand for older Call of Duty entries, particularly from the Xbox 360/PS3 era. Compared with more recent releases, these returning games feature a more traditional multiplayer structure, including recognizable fan-favorite maps and straightforward progression, with fewer live-service systems competing for attention.

However, the weekly player-count figures don’t automatically translate into the broader success metrics fans usually track, such as total sales, engagement hours, average concurrent users, or long-term retention. The Black Ops 2 measurement is also tied to its highly anticipated launch window, while the Call of Duty HQ figure used for comparison was gathered earlier in the lifecycle of Black Ops 7, during a period described as a “down year.”

Additionally, Call of Duty HQ is a launcher hub for multiple newer franchise entries, meaning its weekly number can’t be cleanly separated into one specific title’s player base.

Even with those caveats, the early weekly figures give Activision a strong argument for continuing to bring classic Call of Duty games to current consoles—at least if later weekly snapshots confirm that the momentum holds beyond launch.