The Last of Us Part II 100% Guide: No-Spoilers Walkthrough for All Collectibles

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The Last of Us Part II is out in the wild, and the community-facing focus for many players isn’t just finishing the story—it’s hitting full completion. A new no-spoilers style guide is laying out a chapter-by-chapter walkthrough aimed at helping players complete the game to 100%, while also covering weapons, collectibles, skill progression, enemy encounters, crafting, and trophy expectations. The guide is structured to keep you moving through every segment—from the opening in Jackson to the epilogue—and includes practical pointers for finding what you’d otherwise miss.

Full chapter coverage, from Jackson to the epilogue

The walkthrough is presented as a complete run from start to finish, with guidance designed to help you collect every weapon, item, and collectible along the way. It also flags trophy-related moments at appropriate points so you can plan progression instead of backtracking later. The chapter list spans the main Seattle sequence across multiple days, additional “day” chapters (including a “bis” set), plus locations that branch away from the core path.

The chapters covered include the start in Jackson, followed by Seattle, Day 1 and Seattle, Day 2, then Seattle, Day 3. It further includes the Park as a side journey, then repeats the Seattle timeline with alternate “Day 1 (bis), Day 2 (bis), and Day 3 (bis)” sections. After that come the Farm, Santa Barbara, and finally the Farm (Epilogue), framed as the last step to conclude the story.

The weapons section emphasizes that while some gear is mandatory, many others require knowledge of where and how to find them. It also covers core mechanics like switching between weapons using the game’s basic handling controls, locating weapon holsters that let you swap more efficiently, and upgrading weapons through customization. The guide then enumerates the weapon lineup you can expect to encounter, including a semi-automatic pistol, a revolver, a bolt-action rifle, and multiple shotguns. It also includes stealth-leaning options such as a bow, a silenced submachine gun, and a crossbow-style weapon described as a hunter’s tool that can recover arrows more often than the bow. Fire-based tools are represented by a flamethrower, and there’s also mention of classic sidearms like a hunting pistol, a .38 revolver, and a “military pistol,” plus a “double-barrel” shotgun and a “sharpshooter” style hunting rifle.

Completion-minded players will likely spend the most time on collectibles. The guide states there are more than 280 collectible items across all chapters. It explains that the story portion of the guide marks the position of each collectible as you progress, aiming to help you reach full completion without leaving items behind. It also provides a detailed breakdown of collectible types, starting with artifacts (documents, notes, letters, and unusual objects), then collectible comic character cards, and Ellie’s journal entries. It further lists workbench locations for weapon improvements, coins, safes, and training manuals, positioning them as essential for unlocking more capability.

Safes are given special treatment. The guide claims you’ll find more than a dozen safes while exploring, and that you can’t simply open them without figuring out each safe’s combination. It notes that you can solve combinations by listening for the distinctive click, or by using the guide for the location and solutions. It states that there are 14 safes in The Last of Us Part II and lists categories for them by area and day—covering Jackson, Seattle Day 1, Seattle Day 2, Seattle Day 3, and the same three Seattle “bis” sections.

Progression and combat flexibility are handled through the game’s skill tree system, which unlocks upgrades to Listen Mode, crafting improvements, and other bonuses. The guide’s focus here is explicitly on helping players unlock everything that isn’t available from the start. It describes multiple skill branches, including survival skills, crafting skills, stealth skills, precision improvements, explosive options, field tactics, covert operations, close-quarters combat abilities, firearms-focused upgrades, and “armament” skills that enable special objects tied to rifles and pistols.

Training manuals are highlighted as a key dependency for full build potential. The guide states that without them, players only have access to two improvement trees, which makes manuals crucial for unlocking the rest. It claims there are 8 training manuals and names them by category: crafting, stealth, precision, explosives, stealth for covert operations, an “imparable” manual, crafting for firearms, and a manual focused on weapons.

The enemy coverage is presented as an encyclopedia-style set of encounter tips, aimed at explaining how each threat behaves. The guide lists a range of infected and human factions: runners (“Corredor”), clickers (“Chasqueador”), and stalker-like infected (“Acechador”), as well as wolf groups referred to as Lobos and a nature-based sect described as Scars/Serafitas. It also includes “wild Serafita” as a heavy, muscular enemy category, plus additional infected phases: Hinchado (a later stage) and Tambaleante (a stronger variant). Finally, it calls out “Rat King” as an anomalous enemy and frames it as a unique encounter.

Crafting is covered through improvised items and recipe unlocks. The guide explains that you can typically craft from your backpack, by selecting options to create items while you explore. It lists craftable essentials such as med kits, Molotov cocktails, and a stun or smoke bomb intended to leave enemies vulnerable. It also includes trap mines, arrows and explosive arrows for bow-based play, and a pistol silencer that’s described as breaking quickly. Melee upgrades are covered as well, with an example of reinforcing a weapon like a hammer or a baseball bat to make it deadlier. The crafting section also lists homemade grenades, a dagger for quiet instant takedowns, incendiary shotgun shells, and ammunition for the hunting pistol, positioning it as a way to produce rounds for one of the game’s heavier sidearm options.

On the achievement front, the guide notes that The Last of Us Part II includes its own trophies and a Platinum trophy, describing it as straightforward. It says time-to-completion depends on the difficulty you play on, and that the trophy guide portion focuses on how to obtain all trophies quickly.

Finally, the guide includes a troubleshooting and FAQ section designed to address questions that don’t fit into general coverage. The listed topics include a secret scene involving Ellie and Dina, faster ways to obtain parts and supplements, methods to carry more materials and ammo, edition and purchasing guidance, whether there’s a PS5 version, whether any characters are controllable, what happened to Ellie, and whether a multiplayer mode exists.