Cyberpunk 2077 Iconic Weapons Guide: How to Get Blueprints and Craft Guns
Cyberpunk 2077 players chasing iconic weapons now have a clear checklist for how to obtain a wide set of standout guns and melee items—either by completing specific missions, winning rewards tied to side activities, or locating blueprints during major “criminal chronicles” runs. The key theme across the craftable entries is that you must first secure the weapon blueprint from an enemy encounter, and in at least one case you also need a specific crafting perk before you can build the weapon.
How to unlock and acquire iconic weapons
Below is what the guide lists for each iconic weapon: where relevant, it specifies the required unlock method, the location (for blueprint-based crafting), the weapon type and category, and the kind of enemy you’ll encounter while collecting the blueprint or taking the reward.
-
Buzzsaw — Unlock crafting by completing a criminal chronicle labeled “organized crime.” The blueprint is obtained during the chronicle from an opponent carrying crafting materials. Location is described as the western part of Watson, Northside. It’s a Power-type submachine gun. The guide also notes you can craft it only if you have the Master over Master perk.
-
Psalm 11:6 — Unlock crafting via the same “organized crime” criminal chronicle. The blueprint is taken from an enemy described as carrying mantis-blade arms instead of arms. Weapon type: Power-type assault rifle.
-
Sovereign — Unlock crafting via the “organized crime” criminal chronicle. Location is listed as the western part of Westbrook, Japantown. Weapon type: Power-type double-barrel shotgun. Quality is marked as very rare. The blueprint is taken from an enemy positioned in a recessed area between buildings.
-
The Headsman — Unlock crafting through the “organized crime” criminal chronicle. Location is described as the northern part of Westbrook, North Oak. The blueprint may be collected during the chronicle from an enemy who also carries crafting materials.
-
Moron Labe — Unlock crafting via “organized crime.” Location is the southern part of Pacifica, West Wino Estate. Weapon type: Power-type machine gun. The blueprint is obtained from an enemy described as wearing a yellow-and-black jacket.
-
Breakthrough — Unlock crafting via “organized crime.” Location is the southern part of Santo Domingo, Rancho Coronado. Weapon type: Tech-type sniper rifle. The blueprint is collected from an enemy in a denim jumpsuit near a basement entrance.
-
Comrade’s Hammer — Unlock crafting via “organized crime.” Location is the eastern part of Santo Domingo, Arroyo. Weapon type: Tech-type revolver. The blueprint is taken from an enemy running around in a camouflage-pattern vest.
-
Yinglong — Unlock crafting via “organized crime.” Location is the southern part of Heywood, Wellsprings. Weapon type: Smart-type submachine gun. Quality is marked as legendary. The blueprint is collected from an enemy who is equipped with flamethrowers.
-
Chaos — Unlock during the main story quest “Ticket to Entry.” Weapon type is listed as a Tech-type pistol.
-
Coctail Stick — Unlock during the main story quest “Playing at House of Dolls.” The guide specifies it’s in the club’s dressing room.
-
Cottonmouth — Unlock during the main story quest “Unknown Pleasures.” The weapon is taken from Fingers’ bedroom. Weapon type: a one-handed club.
-
Amnesty — Unlock as a reward for completing Cassidy’s bottle shooting competition. Also tied to the main mission “Before the Storm.” Weapon type: Power-type revolver.
-
Jinchu-maru — Unlock during the main story quest “Broken Silence.”
-
Pan Twardeusz — Receive the weapon from Meredith Stout after spending a night with her. Quality is listed as legendary.
-
Dying Night — Receive from a vendor as part of the quest “Everyone’s Got a Little Lexington.” Weapon type: Power-type pistol. Quality is marked as uncommon/exceptional (“niewyjątkowa” in the guide).
-
Fenrir — Collect it from a table during the mission “Sacrum and Profanum.” Weapon type is listed as a Power-type submachine gun.
-
Skalpel — Unlock as a reward for completing the quest “Number One!”.
-
Apparition — Unlock after completing the quest “A Fine Colleague.” The guide says it can be taken from the body of a killed man.
-
Archangel — Unlock during the quest “Dark Matter,” where it’s received from Kerry.
-
Crash — Unlock during the quest “The Boy with the Gun.” Received from Rivera.
-
Stinger — Unlock as a reward for completing the side job “Last Request.”
-
Tsumetogi — Collect during the quest “Thousands of Faces, Hundreds of Mirages.”
-
Malorian Arms 3516 — Receive from Grayson during the mission “Where Is Johnny?”
-
Overwatch — Unlock as a reward for saving Saul during the quest “Who Keeps the Wind.” Weapon type: Power-type sniper rifle.
-
Gold-plated baseball bat — Find it in a pool during the quest “Second Conflict.” Weapon type: a two-handed bat.
-
Skippy — Unlock as part of the quest “Unique Pistol.” Weapon type: Smart-type pistol.
-
Divided We Stand — Unlock as part of the quest “The Boss Died, Long Live the Boss.” Weapon type: Smart-type machine gun.
-
Plan B — Unlock as part of the side job “Thaw.”
What players should take away
The guide’s list makes it easy to plan routes: several iconic weapons are tied to the same “organized crime” chronicle chain and require grabbing blueprints from specific enemies in specific districts, while others are strictly quest rewards, quest pickups in set locations, or items received from named characters after completing relationship/side-quest steps. At least one craftable entry (Buzzsaw) also calls out that you need the Master over Master perk before you can actually craft it.
