Rob Nelson Says GTA 6 Runs at 30 FPS Now, 60-FPS Depends on Final Tech

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Rockstar’s lead developer Rob Nelson has offered a fresh look at how Grand Theft Auto 6 is performing on consoles during its current development stage, suggesting it is still running at 30 frames per second. While that doesn’t rule out a smoother option later, Nelson also indicated that any additional 60-FPS support would depend on what the technical team can deliver closer to release—or possibly after.

Nelson’s comments were shared after a visit by multiple content creators to Rockstar North, where he discussed GTA 6’s technical performance. YouTuber Davy Jones reported that, based on Nelson’s statements, the game is currently targeting 30 FPS on consoles. Flow Games also relayed the same information, adding that console performance could still change by launch and potentially after launch.

For players wondering whether a 60-FPS mode could arrive alongside the release, Nelson said Rockstar still needs to check with its technical team. He also noted that he couldn’t provide details yet on resolution, or on other technical features such as ray tracing, beyond the current 30 FPS baseline.

The possibility of 60 FPS arriving later fits Rockstar’s recent console track record. GTA 5 launched on consoles without a 60-FPS mode at first, before receiving a later next-generation upgrade for PlayStation 5 and Xbox Series X|S that added 60 frames per second. A similar pattern appeared with Red Dead Redemption 2, which is still officially capped at 30 FPS on current consoles and has not received a 60-FPS upgrade to date.

Nelson’s remarks for GTA 6 leave room for performance improvements after release, but they do not confirm that a 60-FPS option will actually be implemented. In other words: 60 FPS is still an open question rather than a promised feature.

That uncertainty extends to the PlayStation 5 Pro as well. Rockstar has not yet clarified whether GTA 6 on PS5 Pro will include extra graphical or performance modes. One theoretical scenario mentioned in the discussion is a 40 FPS mode for displays that support 120 Hz, but no concrete details have been confirmed. Nelson also declined to provide further information on resolution or ray tracing, leaving unclear what differences—if any—will separate PS5, Xbox Series X|S, and PS5 Pro versions.

For PC players, the impact of a 30 FPS console target is likely smaller, but a GTA 6 PC release hasn’t been officially announced yet. Rockstar previously required significant waiting time for GTA 5 on PC—reportedly around a year and a half—so timing and performance for GTA 6 on PC remain unknown.