DOOM, Uncharted 4, and Battlefield 1 Still Impress 10 Years On
Three games that debuted about a decade ago are still drawing attention for the way they hold up technically as well as creatively: id Software’s DOOM reboot, Naughty Dog’s conclusion to Nathan Drake’s saga in Uncharted 4: A Thief’s End, and DICE’s Battlefield 1. The common thread is that each title remains visually and mechanically compelling today, despite its age.
Announcement: a “still-relevant” trio from the last decade
The update highlights a curated set of older releases—framed as some of the best gaming experiences ever made—arguing they continue to stand out for writing, gameplay, themes, and especially their technical presentation.
Practical impact: what players can still feel today
The coverage emphasizes specific “why it still works” details for each game:
- DOOM (reboot): praised for a fast, modern-feeling first-person loop, with an emphasis on high frame-rate performance, frantic combat pacing, and loud metal-inspired audio alongside “colorful” violence.
- Uncharted 4: A Thief’s End: noted as remaining technically current, with texture and animation quality described as comparable to more recent triple-A output; a particular Madagascar sequence aboard a 4×4 is singled out for its high-end presentation.
- Battlefield 1: credited to the Frostbite 3 engine, with attention to environmental effects and on-screen complexity—ranging from sand storms to lighting behavior and the management of many polygons—presented as still impressive today.
Platform scope: where these titles originally landed
The article ties each game to its original platform context as part of the retrospective:
- DOOM: discussed as a rebooted first-person shooter with performance and combat pacing characteristics that the piece says remain relevant.
- Uncharted 4: A Thief’s End: explicitly referenced as originally launching on PlayStation 4.
- Battlefield 1: framed as a DICE first-person World War I entry built on Frostbite 3.
What comes next
Rather than announce new patches or releases, the piece positions these games as “still worth playing” benchmarks, pointing to the enduring relevance of their technical foundations. It also references newer related work—DOOM The Dark Ages is mentioned as a more recent continuation in the DOOM universe—while placing the spotlight on the original reboot’s lasting impact.
