Shuhei Yoshida Can’t Explain Why Bloodborne Still Lacks a PS5 or PC Remaster
While PlayStation has continued upgrading many older favorites for current-gen platforms—including high-profile remakes—one last-gen heavyweight remains conspicuously absent from the modern conversation: Bloodborne. Former Sony executive Shuhei Yoshida says even he can’t make sense of why there’s still no PS5 or PC release, as a separate report points to a stalled remake proposal and ongoing uncertainty about what happens next for the Hunter’s Dream.
Why Bloodborne’s lack of PS5/PC ports still confuses players
Speaking at the Computer Entertainment Developers Conference, Shuhei Yoshida described himself as a “huge” Bloodborne fan and directly asked why the game doesn’t have a PS5 version or a PC release. In his remarks, he highlighted that the title has fans worldwide, yet “it still doesn’t have a PS5 version,” despite PlayStation’s first-party team issuing many remasters and other updates.
Yoshida also noted that he’s frequently asked why these ports haven’t happened, calling the situation “a complete mystery.” He didn’t present a definitive explanation, instead framing future releases as uncertain—saying they “might” arrive, might not, and that even a “special edition” is a possibility. His bottom line was simple: as a fan, he hopes it will eventually come out.
Remake talk reportedly shut down by FromSoftware—and Miyazaki’s complicated stance
Behind the scenes, the situation has reportedly been shaped by development gatekeeping. Bluepoint is said to have pitched a Bloodborne remake, but FromSoftware reportedly shut the idea down.
At the same time, reporting also claims Sony is trying to respect director Hidetaka Miyazaki’s wishes regarding further involvement with the game. That said, Miyazaki has publicly indicated he isn’t opposed to a PC port—though he hinted he’d “get in trouble” if he outright said he wanted one. The result is a mix of signals that makes it difficult to determine what, if anything, has stalled the path to modern platforms.
What Sony’s PC strategy means for hopes of a Steam release
Even if a PC version remains plausible from a gameplay/technical standpoint, Sony’s approach to Steam publishing has become more restrictive. Earlier this year, PlayStation quietly confirmed it would no longer launch its flagship single-player titles on Steam, citing disappointing sales for the strategy. The reporting also ties this shift to the reported cancellation of a Steam port for Ghost of Yotei.
That broader change matters for Bloodborne because, while a current-gen style update—such as 60fps and 4K resolution support—might not be a massive undertaking, there’s no indication Sony is currently willing to take the same route for PC releases as it once did.
- PlayStation has shifted away from releasing flagship single-player games on Steam due to sales concerns.
- A Bloodborne current-gen update would likely be feasible, with community work already suggesting the PS5 can support higher settings via tweaks.
- Reported internal decisions and leadership preferences add uncertainty to whether any official upgrade is moving forward.
So what is happening to Bloodborne, if not a remaster?
Despite the absence of PS5 and PC ports, Sony hasn’t treated Bloodborne as fully finished. An animated movie is reportedly in the works, and Seán “Jacksepticeye” McLoughlin has been attached as a producer.
That leaves the key question fans have been circling for years: if the franchise is still being expanded through film, why hasn’t it received the remaster attention many believe it needs for modern hardware? Yoshida’s own statements reflect that frustration—framing the lack of ports as a mystery rather than a clear decision—while the reported remake shutdown and evolving PC policy suggest the answer may be tied to internal priorities more than technical capability.
