Game of Thrones: War for Westeros Delayed to Early 2027 by PlaySide Studios
PlaySide Studios has pushed its upcoming Game of Thrones real-time strategy game, Game of Thrones: War for Westeros, back to early 2027, marking the project’s first official delay and giving players a rough window for when Jon Snow will return to commanding forces in-game.
Launch slips to early 2027 after first delay
- Game of Thrones: War for Westeros is now scheduled for early 2027, after PlaySide confirmed the postponement in a July 2026 development update.
- The studio said it needs more time to reach its desired quality bar.
- PlaySide also stated development is progressing well and plans to share additional information in the latter half of 2026.
RTS hero abilities: Jon Snow’s rally vs. Tywin Lannister’s
Alongside the delay, the July 2026 update detailed how Jon Snow will function in the RTS. A short animation shows him rallying Stark troops during battle, and PlaySide also shared a comparable clip of Tywin Lannister rallying his own bannermen.
- Both Jon Snow and Tywin Lannister are set up as Hero units that can level up, unlock new abilities, and strengthen nearby allies.
- Jon Snow’s rally is described as an area-of-effect spell that spreads outward from his position.
- Tywin Lannister’s rally allows him to choose where to deploy the buff within his immediate vicinity.
- PlaySide indicates Tywin’s rally covers about 50% more area than Jon’s.
- Because Tywin’s rally can be positioned more flexibly, it may support tactical play even if it comes at the expense of offensive or defensive strength—though PlaySide has not confirmed all final details for either ability.
Factions, counters, and map focus revealed so far
PlaySide’s earlier materials also outline which forces will appear as playable factions and how matches are intended to flow, with an emphasis on squad movement and direct counterplay.
- Playable factions include House Stark, House Lannister, House Targaryen, and the Night King’s White Walker army.
- The game’s combat approach is framed around deploying counters through a rock-paper-scissors style balance.
- Examples given include using cavalry to scatter exposed archers, and using giants to lift large infantry groups into the air without taking much damage.
- PlaySide recently highlighted Ashemark, a two-lane map built for one-on-one encounters centered on defensive setups, flanking routes, and territorial control.
