Arc System Works Responds to PC Technical Issues in Marvel Tokon: Fighting Souls
Marvel Tokon: Fighting Souls has hit a rough patch on PC just as its console reception has looked comparatively stronger. Players have been reporting technical troubles that go beyond the usual shader-compilation complaints—citing unstable performance and gameplay that feels compromised—prompting developer Arc System Works to step in with an official response and a set of community-driven troubleshooting ideas.
Release timing and platforms
| Platform | Release date |
|---|---|
| PC | 06/08/2026 |
| PS5 | 06/08/2026 |
| PS5 Pro | 06/08/2026 |
| Steam Deck | 06/08/2026 |
On console, the game—published by Sony Interactive Entertainment and developed by Arc System Works—was described as solid and convincing, with only some uncertainty tied to netcode. On PC, however, the discussion has turned sharply negative in recent hours, with reports multiplying across social channels about technical malfunctions that can affect how the game runs and plays.
Arc System Works has confirmed that it is actively investigating the causes of the issues on PC. While the investigation is ongoing, the team has shared several troubleshooting steps that have also been suggested by the community, aiming to improve the situation in the meantime.
Among the recommended actions are options that aren’t “instant fixes.” The developer specifically points to procedures such as warming up shaders, disabling frame generation, and—most notably—removing anti-cheat as part of the workaround set. The implication for players is clear: while these measures may help performance, they also highlight that PC optimization is not yet fully settled.
With the game’s debut approaching, Arc System Works now faces a time-sensitive effort to bring the PC version up to the expectations many players formed from the console experience—especially given that the current problems appear to extend beyond routine first-run compilation hurdles.
