Ron Gilbert Kicks Off Thimbleweed Park 2 Production for PC, Mac, and Linux
Ron Gilbert, the legendary designer behind classic point-and-click adventures, has officially announced Thimbleweed Park 2, the long-awaited sequel to his 2017 pixel-art mystery game. Production has begun, and the sequel is scheduled for an early 2028 release on PC and will also come to Mac and Linux.
Announcement: production starts on the sequel
Gilbert says the team has just started production on Thimbleweed Park 2, with a target launch window set for early 2028. He also confirmed the project will be self-published with support from a private investor, and that key members of the original development group—Mark Ferrari, Gary Winnick, David Fox, Octavi Navarro, Robert Megone, and others—will be returning.
Gilbert used a blog post to share the news with players, encouraging fans to wishlist the game ahead of launch on Steam.
Practical impact: what players can do now
The immediate player-facing action is simple: wishlist Thimbleweed Park 2 on Steam so you’ll have the sequel on your radar as development progresses toward its early 2028 window.
Platform scope: PC first, with Mac and Linux planned
Thimbleweed Park 2 is planned for PC via Steam and GOG, and it will also launch on Mac and Linux. That means fans on Windows aren’t the only ones getting a direct roadmap—there’s a clear commitment to supporting multiple desktop ecosystems from the start.
What comes next
With production underway, the next major milestones will likely be updates as the team builds toward an early 2028 launch. For now, players can track progress through the Steam wishlist as the project moves from production into further development phases.
- Production started on Thimbleweed Park 2
- Release window set for early 2028
- Self-publishing confirmed, supported by a private investor
- Original team returning, including Mark Ferrari, Gary Winnick, David Fox, Octavi Navarro, and Robert Megone
- Platforms confirmed: PC (Steam, GOG), plus Mac and Linux
